Digital Foundry Takes an In-Depth Look at Cyberpunk 2077 Overdrive Ray Tracing Technology
Digital Foundry takes an in-depth look at Cyberpunk 2077 Overdrive ray tracing technology and how it takes lighting to the next level. They wanted to see how it fared against the ultra settings rendition without ray tracing before comparing Overdrive to the existing ‘Psycho’ RT option built into the game.
Right off the bat, you’ll notice local lighting, which was achieved in rasterization except for the neon lights, while multi-bounce local lighting affects the color of the lights that are bouncing off the environment. The one downside to Overdrive Mode is that you’ll need an insanely powerful PC to run it at a decent FPS, as early tests show it performing at 18 FPS versus 40 FPS with Psycho RT (and DLAA), even with an RTX 4090.
So how does the Technology Preview compare to the standard rasterised version of the game? And how are the visuals improved over the already impressive psycho Ray Tracing mode? This explainer should fill you in – and suffice it to say we’ve got much more content on the way as we spend more time with the game,” said Digital Foundry.
Digital Foundry Takes an In-Depth Look at Cyberpunk 2077 Overdrive Ray Tracing Technology
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